Game Designer - Early Career
First Fun
Job Responsibilities
- Participate in the design and development of gameplay features, systems, levels, and in-game events for mobile games.
- Write game design documents based on design objectives, covering rules, workflows, UI requirements, and configuration tables.
- Use project tools to configure game content and follow up on the development and implementation of programming, art, audio, and other assets.
- Participate in version testing, identify and analyze player-experience issues, and drive feature improvements.
- Play and research leading games in the market, analyzing their core gameplay, progression systems, monetization design, and user experience.
- Analyze and iterate on released content based on player feedback and game data.
- Under the guidance of a mentor, gradually take independent ownership of smaller gameplay features, systems, or in-game event modules.
Preferred Qualifications
- Experience creating a personal game demo, indie game, Game Jam project, or university project.
- Previous internship experience at a game company.
- Familiarity with Unity, Unreal Engine, game editors, or scripting languages.
- Basic skills in data analysis, mathematical modeling, or game economy and numerical design.
- Extensive, long-term experience with a particular game genre and a systematic understanding of that genre.
- Familiarity with using AI tools appropriately to support research, prototyping, documentation, or content creation.
- Broad experience across different types of games and a genuine passion for gaming.
What We Value Most
- The ability to understand players rather than simply expressing your own preferences.
- The ability to turn creative ideas into clear, complete and actionable designs.
- The ability to identify problems, validate assumptions and continuously iterate.
- A genuine commitment to pursuing a long-term career in game design.
Skills
- Data analysis
- Prototype
- User experience

